Gaming at Third Planet

Living Forgotten Realms - Session 8

WATE1-2 “Dark Secrets of Downshadow” Part 1

Adventurers are the only hope of a servant who seeks her missing brother. Will the heroes be in time to save the boy and best the villains?

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Dark Legacy of Evard - Chapter 1, Session 4

Our heroes are summoned to meet a local priest who advises the heroes to check out suspicious activities in the graveyard on the edge of town, where the intrusion of the Shadowfell seems to have began. He also gives them a holy symbol of the dawn in the idea that it may somehow be useful.

The heroes accept this charge and proceed to the graveyard where they encounter the undead, specifically shades, zombies and ghouls. After a knock-down, drag-out battle, the heroes prevail. They examine a stone crypt that had been magically sealed for an unknown reason, but the seals lie broken and an undisturbed but charred skeleton laid within. A book, perhaps a diary in some unrecognizable script is found as well. Perhaps a clue to the strange events that are plaguing Duponde.

Tune in next week.

Our DM Miz. Our players, Eric (Immeral) an Eladrin Knight, Eric (Tom) a Human Hunter, Eugene (Geas) a Vryloka Blackguard and (Valenae) an Eladrin Warpriest.

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Living Forgotten Realms - Session 7
CORM1-2 Gangs of Wheloon Part 2

DM Ed

A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents?

Players: Eric (Malice Foamborn), Eugenio (Psion), Kylie (Swordmage), Miz (Gom), Nick (Warlock), Thomas (Ranger), Tommy (Bard)

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Dark Legacy of Evard - Chapter 1 Session 3
Dark Dreams

A fight against spiders and shadows on Duponde’s streets.

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Living Forgotten Realms - Session 6
CORM1-2 Gangs of Wheloon Part 1

A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents?

Players: Eric (?), Eugenio (?), Nick (Wizard)

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Dark Legacy of Evard - Chapter 1 Session 2
Witching Hour

The adventurers explore the town and discover that Duponde is no longer in the world. They learn not only that Nathaire’s valet, Remy, has fled the town, but also that the local armory is infested with shadow monsters. The characters face a choice: Follow Remy or clear out the armory so the guards can arm themselves. They choose to clear out the armory.

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Living Forgotten Realms - Session 5
CORE1-13 The Fate of Camp 15

DM Miz

An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth. They alone have the opportunity to save the city. But are they up to the challenge?

Players: Ed (Warlock), Eric (Malice Foamborn), Other Eric (Cleric), Eugenio (Monk), Nick (Uovana the Patient), Pricilla (Invoker), Spencer (Battlemind)

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Dark Legacy of Evard - Chapter 1 Session 1
The Old Owl

Weary from travel, the adventurers pass the night in the town of Duponde. They meet a few fellow travelers, including the wizard Nathaire, who tells them the story of Evard. Later that night, the characters are awakened when Duponde and its surroundings are suddenly shifted into the Shadowfell. Gargoyles adorning the inn come to life and attack.

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Living Forgotten Realms - Session 4
MINI2-3 Raven Knights Part 2

DM Miz

An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth. They alone have the opportunity to save the city. But are they up to the challenge?

Players: Ed (Warlock), Eric (Malice Foamborn), Eugenio (Monk), Nick (Uovana the Patient), Pricilla (Invoker), Spencer (Battlemind)

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Living Forgotten Realms - Session 3
MINI2-3 Raven Knights Part 1

An ancient threat has returned, and the fate of Ravens Bluff hangs in the balance. Only a handful of heroes know the truth. They alone have the opportunity to save the city. But are they up to the challenge?

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